beta2 of the new WatchOS and iOS has been a bit unstable for me. The upgrade of Xcode, iOS and WatchOS worked ok. A few existing apps are crashing on both the phone and the watch. But otherwise, the phone operation remains about the same. Xcode 7 appears to reliably get applications out to the phone.
However, the WatchOS 2 upgrade isn't quite as robust. Battery burn is high. It may be the OS is set to some debug mode. Or maybe there is some crash/loop program under the hood. "Hello Siri" being on by default on the watch holds promise. I've turned it off for now. We'll see.
Debugging any application is a hit more miss effort. Some folks have noticed a pattern where iPhone5 as the host may be part of the issue as it isn't as quick as newer phones.
The Swift2 porting seems straight forward. I am trying to figure out how to get a pure standalone application running on the watch. The goal is to demonstrate an application that continues to run in a controlled fashion when the phone is off or out of range. I sort of have this working now (after the first launch of the application has completed while in range of the phone).
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